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Dane Watkins, artist
working in drawing and animation
Introduction
My work is a research-based, studio practice that examines how conventional
drawing and animation practices can be developed and shown in digital
environments such as the web or a computer driven installation. In the
past few years I have developed a body of drawings and animations shaped
by my response to a culture in which there is both an excess of imagery
and a homogenisation of visual language.
Background
I trained in animation at Liverpool Polytechnic (graduating in 1993),
concentrating on hand drawn animation for film. Since then I have developed
my work through using vector-based digital tools, undertaking commissions
and residencies, and by distributing my work online. More recently I have
found that developing programming skills has allowed me to develop my
practice, allowing me to work experimentally with timelines in my drawing
and animation.
This experimentation
with scripting has informed two projects which directly interacted with
the audience
• LoveMatch, an interactive program for a personal digital
assistant (PDA) designed to help the viewer find their perfect partner.
Produced during a Clarks Digital Bursary at the Watershed Media Centre,
Bristol, Jan-May 2004
.• TargetArt an interactive installation in the form of
a questionnaire profiling users, originally designed for The Broadway
Cinema, Nottingham and commissioned by Radiator 02, later shown in Prater,
Berlin and at the Stills Gallery, Edinburgh, various dates, 2003.
Artistic
Direction
From October to December 2003 I was in residence on a European Media Artist
Residency (EMARE) at Werkleitz Gesellschaft, Tornitz, Germany. This residency
enabled me not only to produce Empty
Days IV but due to their extensive video libraryI was able to contextualise
my practice within the history of experimental film. Two artists influenced
my thinking on the development of movement beyond the cinema. The first
was Robert Breer's mutascopes, small kinetic sculptures similar in design
to roladexes with cards fixed to an axis and stuck to a base. He was making
these at the same time as Len Lye and Nam June Paik were also experimenting
with the presentation of persistence of vision as independent objects.
The second was Moholy-Nagy. I visited the bauhaus archives in Berlin and
was fascinated by Moholy-Nagy's kinetic sculptures. Both artists are concerned
with composition through time and explore the use of repetitive cycles
and recombinative loops as public sculpture.
The residency helped
me to determine the direction of my artistic practice. I realised that
I wasn't as interested in 'click' interaction or movie making instead
I wanted to explore how animation could be used as an architectural device
and exhibited in public spaces. Where cinema dictates a linearity to a
seated audience full of expectations, viewers in public spaces are transient
and their gaze wonders around the environment. This is a different expectation
to the focused attention of theatre goers. In a public space a traditional
story based movie with a beginning, middle and end would be lost or maybe
glimpsed by a few. Instead animations should run on an endless loop with
no conclusion, randomly moving through an internal database of actions,
more similar to kinetic sculptures than linear narratives.
Rather than making
one grande narrative (the movie) I wanted to make lots of petite narratives
with the animations designed as a body of work. They would be exhibited
simultaneously on a range of screens and not viewed in isolation but in
relation to the other movements like a series of etchings. No one animation
would become the centre of attention. This reduces the importance of each
object. It becomes one of many. The whole statement cannot be trapped
within one person's field of vision or comprehended as a single object.
The objects can only be linked through visual association. The audience
interacts with the animations by scanning the wall and determining their
own order of events.
Recent Work
Over the last year, 2004, I have attempted to put these ideas into practice
and develop my animations as sculptural objects for public spaces.
• autoerotic, a six screen installation produced at The
Engine Room,Bridgwater, exhibited at The Watershed and funded by ACE SW,summer
2004.
• portraits, a two screen installation produced at PVA,
Bridport, exhibited at the LabCulture Symposium and funded by ACE SW,
summer 2004.
• officious, a six screen installation produced at Hull
Time Based Arts during an exStream residency June 2004
Current Work
I live in Somerset, working both on my own and collaboratively with a
network of animation and art practitioners in the South West.
Current projects include
• hiredHand an animation commissioned by Tyne & Wear
FireService for the large screens on the front of their new Fire Stations.
• LabCulture facilitator for the touring residential LabCultureworkshops,
facilitated by the arts organisation PVA and funded bythe Arts Council
of England.
• Part time Lecturer at Surrey Institute of Art and Design teaching
animation and interactivity.
• Animation mentor at Hull Time Based Arts, working with professional
designers and helping them think through the implications of designing
moving image graphics for public spaces, one outcomeof this project is
to design a piece to be screened on the roof of the new Humber Centre
for Excellence in the Built Environment. |